Weighted Age of Information-Based Scheduling for Large Population Games on Networks
In this paper, we study a multi-agent game between $N$ agents, which solve a consensus problem, and receive state information through a wireless network, that is controlled by a Base station (BS). Due to a hard-bandwidth constraint, the BS can concurrently connect at most $R_{d} < N$ agents over the network. This causes an intermittency in the agents’ state information, necessitating state estimation based on each agent’s information history. Under standard assumptions on the information structure, we separate each agent’s estimation and control problems.